The nexus of video gaming experiences: The associations among basic needs in games, real-life basic needs, well-being indicators, and problematic online gaming
| dc.contributor.author | Subaşı, Mustafa | |
| dc.contributor.author | Gürkan, Emre | |
| dc.contributor.author | Karaman, Hakan | |
| dc.contributor.author | Bulut, Sefa | |
| dc.contributor.author | Osin, Evgeny N. | |
| dc.contributor.other | İnsan ve Toplum Bilimleri Fakültesi, Psikoloji Bölümü | |
| dc.contributor.other | Eğitim Bilimleri Fakültesi, Rehberlik ve Psikolojik Danışmanlık Bölümü | |
| dc.date.accessioned | 2025-12-02T06:49:56Z | |
| dc.date.issued | 2025 | |
| dc.department | İHÜ, İnsan ve Toplum Bilimleri Fakültesi, Psikoloji Bölümü | |
| dc.department | İHÜ, Eğitim Bilimleri Fakültesi, Rehberlik ve Psikolojik Danışmanlık Bölümü | |
| dc.description.abstract | Recent research highlights the vital roles of basic needs in video gaming experiences. Both need-supportive and need-frustrating video gaming experiences have theoretical and practical implications for real-life need satisfaction and frustration, and well-being outcomes. This study aimed to adapt the Basic Needs in Games Scale into Turkish, tested the psychometric properties of “gaming in general” and “gaming in a particular game” versions of the Turkish Basic Needs in Games Scale, and investigated the associations among the Basic Needs in Games Scale, problematic online gaming, life satisfaction, meaning in life (i.e., coherence, purpose, significance), and real-life basic psychological needs. This study recruited a sample of 247 Turkishspeaking participants who played at least one video game over the past 2 weeks. The results provided evidence for the structural validity of the Turkish Basic Needs in Games Scale versions, and demonstrated good reliability for the Basic Needs in Games Scale subscales. The findings indicated that indicators of need satisfaction and frustration in games were primarily associated with their real-life counterparts and showed complex associations with life satisfaction, meaning in life, and problematic online gaming. The implications for further research on basic needs in video games are discussed. | |
| dc.identifier.citation | Subaşı, M., Gürkan, E., Karaman, H., Bulut, S., & Osin, E. N. (2025). The nexus of video gaming experiences: The associations among basic needs in games, real-life basic needs, well-being indicators, and problematic online gaming. Addicta The Turkish Journal on Addictions, 12(1), 1-11. https://www.doi.org/10.5152/ADDICTA.2025.24142 | |
| dc.identifier.doi | 10.5152/ADDICTA.2025.24142 | |
| dc.identifier.endpage | 11 | |
| dc.identifier.issn | 2148-7286 | |
| dc.identifier.issn | 2149-1305 | |
| dc.identifier.issue | 1 | |
| dc.identifier.orcid | 0000-0003-4170-6280 | |
| dc.identifier.orcid | 0000-0001-9924-0570 | |
| dc.identifier.orcid | 0000-0002-5729-6012 | |
| dc.identifier.orcid | 0000-0002-2622-4390 | |
| dc.identifier.orcid | 0000-0003-3330-5647 | |
| dc.identifier.startpage | 1 | |
| dc.identifier.uri | https://www.doi.org/10.5152/ADDICTA.2025.24142 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.12154/3651 | |
| dc.identifier.volume | 12 | |
| dc.institutionauthor | Subaşı, Mustafa | |
| dc.institutionauthor | Bulut, Sefa | |
| dc.institutionauthorid | 0000-0003-4170-6280 | |
| dc.institutionauthorid | 0000-0001-5193-926X | |
| dc.language.iso | en | |
| dc.publisher | AVES Ibrahim Kara | |
| dc.relation.ispartof | Addicta: The Turkish Journal on Addictions | |
| dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | |
| dc.relation.sdg | Goal-03: Good Health and Well-Being | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | Basic Needs in Video Games | |
| dc.subject | Meaning in Life | |
| dc.subject | Need Frustration | |
| dc.subject | Need Satisfaction | |
| dc.subject | Problematic Online Gaming | |
| dc.subject | Well-Being | |
| dc.title | The nexus of video gaming experiences: The associations among basic needs in games, real-life basic needs, well-being indicators, and problematic online gaming | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
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