The use of virtual reality and augmented reality as emerging technologies in e-learning

dc.collaborationSingle Author
dc.contributor.authorBaştürk, Mustafa Barış
dc.date.accessioned2026-07-09T19:20:02Z
dc.date.issued2026
dc.departmentİHÜ, Rektörlük, TÖMER
dc.description.abstractWhile e-learning is a cornerstone of modern education, traditional modalities often struggle to foster engagement, practical skills, and contextual understanding. This chapter addresses this gap by exploring the transformative potential of immersive technologies, positing that virtual reality (VR) and augmented reality (AR) represent a paradigm shift toward experientially grounded learning. Grounded in established pedagogical frameworks like constructivism, situated cognition, and cognitive load theory, this work uses a qualitative approach with document and descriptive analysis to review current outcomes and case studies across various disciplines. Key findings indicate that these technologies enhance motivation, improve knowledge retention through embodied cognition, and enable the safe simulation of high-risk scenarios. Conversely, substantial barriers to adoption are identified, including high implementation costs, the need for specialized expertise, and pedagogical integration challenges. This chapter concludes that while not a panacea, VR and AR are powerful supplementary tools whose strategic integration can unlock unprecedented educational possibilities, offering practical recommendations for educators to create more effective learning experiences.
dc.identifier.citationBaştürk, M. B. (2026). The use of virtual reality and augmented reality as emerging technologies in e-learning. S. Ouariach, F. Z. Ouariach, I. U. Khan, F. Latrache, N. Jbira, V. Meena (Ed.), Instructional Design in E-Learning: Principles, Trends, and Opportunities içinde (256-273 ss.). London: Routledge. https://www.doi.org/10.1201/9781003683643-14
dc.identifier.doi10.1201/9781003683643-14
dc.identifier.endpage273
dc.identifier.isbn9781041161042
dc.identifier.isbn9781040855324
dc.identifier.orcid0009-0000-2947-2640
dc.identifier.scopus2-s2.0-105043502078
dc.identifier.scopusqualityN/A
dc.identifier.startpage256
dc.identifier.urihttps://www.doi.org/10.1201/9781003683643-14
dc.identifier.urihttp://hdl.handle.net/20.500.12154/4046
dc.indekslendigikaynakScopus
dc.institutionauthorBaştürk, Mustafa Barış
dc.institutionauthorid0009-0000-2947-2640
dc.language.isoen
dc.publisherCRC Press
dc.relation.ispartofInstructional Design in E-Learning: Principles, Trends, and Opportunities
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.relation.sdgN/A
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectE-Learning
dc.subjectEngineering Education
dc.subjectRisk Perception
dc.subjectTeaching
dc.subjectVirtual Reality
dc.titleThe use of virtual reality and augmented reality as emerging technologies in e-learning
dc.typeBook Chapter
dspace.entity.typePublication

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