Development and evaluation of the “Pico Party Adventure” game to measure learning experience for special needs students

dc.contributor.authorRamli, Halina
dc.contributor.authorMd Ibharim, Laili Farhana
dc.contributor.authorBulut, Mehmet Akın
dc.contributor.authorYurdunkulu, Adem
dc.contributor.otherEğitim Bilimleri Fakültesi, Rehberlik ve Psikolojik Danışmanlık Bölümü
dc.date.accessioned2025-09-09T07:01:17Z
dc.date.issued2025
dc.departmentİHÜ, Eğitim Bilimleri Fakültesi, Rehberlik ve Psikolojik Danışmanlık Bölümü
dc.description.abstractThe present study aims to elucidate the development process of an interactive educational game titled “Pico Party Adventure,” designed for special needs students, particularly those with learning difficulties. Furthermore, it reports on the levels of learning experience, referencing Kolb’s experiential learning criteria concerning engagement, competence, emotional, and social aspects. The 2D adventure-based game was developed using Scratch, following the ADDIE model. A survey using questionnaires was employed to evaluate user experience among 30 seven-year-old students with learning difficulties. The findings indicate that user experience levels were high regarding engagement and competence, moderate for emotional experience, and low for social experience. The implications of this study suggest that interactive games have the potential to serve as effective educational tools for special needs students, particularly in enhancing student engagement and competency, underlining the significance of learning experiences in alignment with national inclusive education objectives.
dc.identifier.citationRamli, H., Md Ibharim, L. F., Bulut, M. A., & Yurdunkulu, A. (2025). Development and evaluation of the “Pico Party Adventure” game to measure learning experience for special needs students. Journal of ICT in Education, 12(1), 118-130. https://doi.org/10.37134/jictie.vol12.1.9.2025
dc.identifier.doi10.37134/jictie.vol12.1.9.2025
dc.identifier.endpage130
dc.identifier.issn2289-7844
dc.identifier.issn0127-9750
dc.identifier.issue1
dc.identifier.orcid0000-0002-4250-2987
dc.identifier.orcid0000-0002-7506-8750
dc.identifier.orcid0000-0002-7506-8750
dc.identifier.orcid0000-0001-7879-3184
dc.identifier.startpage118
dc.identifier.urihttps://doi.org/10.37134/jictie.vol12.1.9.2025
dc.identifier.urihttp://hdl.handle.net/20.500.12154/3463
dc.identifier.volume12
dc.institutionauthorBulut, Mehmet Akın
dc.institutionauthorYurdunkulu, Adem
dc.institutionauthorid0000-0002-7506-8750
dc.institutionauthorid0000-0001-7879-3184
dc.language.isoen
dc.publisherUniversiti Pendidikan Sultan Idris
dc.relation.ispartofJournal of ICT in Education
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-04: Quality Education
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectDigital Games
dc.subjectADDIE Model
dc.subjectLearning Disability
dc.subjectKolb’s Experiential Learning
dc.subjectSpecial Needs
dc.titleDevelopment and evaluation of the “Pico Party Adventure” game to measure learning experience for special needs students
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublication8514b19b-8eee-4ad2-83fc-24a77ab06df9
relation.isAuthorOfPublicationc27d06ac-0ad4-42c6-9eb7-0a230779e119
relation.isAuthorOfPublication.latestForDiscovery8514b19b-8eee-4ad2-83fc-24a77ab06df9
relation.isOrgUnitOfPublication5237ecdd-ea50-4c56-a9b2-80a402ceb7be
relation.isOrgUnitOfPublication.latestForDiscovery5237ecdd-ea50-4c56-a9b2-80a402ceb7be

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